About

The Soulful Gamer is my blog devoted to videogames. I'll be looking at the heart and soul behind games and the emotions they elicit.

-Adam Standing

Saturday
Jul242010

Straight from the Tart(arus)

The past few months have been a blur of Hit Points, levels and Mabufu. Mostly due to playing and reviewing two huge Shin Megami Tensei games - Persona 3 Portable and Strange Journey - while also giving the same treatment to Dragon Quest IX and Knights in the Nightmare. So yeah, RPGs from wall to wall. Far from being a laborious process I've found it oddly liberating and now, after 250 hours of battle music I'm still stoked to go back to Persona 4. I'm unsure whether this is clinical madness or not at this time. 

The reviews for GamePeople are all here:

Dragon Quest IX

What I wanted to mention with regard to Persona 3 is how it worked into my subconscious so much. I don't usually play games for such a long period of time and in reality it's highly impractical to devote over 80 hours to one game in order to write a review. Enjoying the experience so much goes a long way to making those hours seem like minutes and I found myself dreaming about the game, having random thoughts about characters popping into my head while at work and then realising the most criminal of things... deliberately going to the loo just so I could steal five minutes of grinding when looking after my kids. Oh the horror.


In all seriousness I found this large amount of play-time doing something to my experience with gaming I hadn't previously realised. Namely that I was developing a relationship with the game rather than just consuming what it had to offer. I'd have days when all I could do was work on my social links because I was fixated on romancing a certain girl or firming up a friendship to the max - all to the detriment of my combat level. Then I'd happily devote hours to the grind through Tartarus and surprise myself by actually enjoying the repetitive combat until I passed out in bed. 

I'd have days when I thought P3P was boring, annoying and dull down to its predictable elements always doing the same thing with little variation. Then, a single character would say something meaningful or I'd have a particularly gripping boss battle and all would be forgiven. I'd fall back in love with the experience and I pushed on towards the top of the tower and the end of the game. 

Only after I'd seen the end credits and witnessed the bittersweet ending did I realise how much of a gap P3P had left. 86 hours isn't that long by most people's JRPG standards but for me its a megalithic anomaly. It'd grown into a friend, an acquaintance I'd conversed with on a daily basis and got to know intimately inside and out only to have that relationship suddenly end when 'Fin' appeared on the screen.

Yeah, I guess I'm being melodramatic but the following few days felt really odd to me. Nothing else videogame-based stuck with me except for firing on the PS2 and going back to a Persona game. It seems there's some secret formula hidden within P3P that my body's become used to and just like that time I tried to give up caffeine I've been rejecting every kind of substitute or watered-down replacement on the market.

Since I'm review-free for Gamepeople at the moment I guess I have the luxury of going back to Persona 4 and making some decent progress. Hey, maybe I'll actually resurrect those old diary things I started 80 years ago. Maybe I'll just be found 30 days later by my family unable to move from my own filth as I try to max out my S Link with Chie Satonaka and have to deal with divorce proceedings. Or maybe I'll write something about Dragon Quest IX in a couple days instead. Damn, so many choices for infamy.


Wednesday
Jun092010

Mario Galaxy 2, Nier - Reviews

Covering Galaxy 2 after the dark and (slightly awesome-ly) depressing Nier reminded me how much fun games can be. It's the type of primary colour charged experience that made everyone in the room, well mostly my two kids, stop what they were doing and just gawp at what was going on. I was really interested to try and cover this one from a soulful angle, concentrating on all those happy playful memories you have from childhood and why Mario games have that certain Nintendo grade-A quality to them.

I'm not sure if I was successful in this regard or not - the biggest problem for me came when I honestly analysed how I felt about the game and more especially when I compared to the first Galaxy. It certainly looks and plays a lot better than the 2007 game but I really didn't feel the same magic was there. Most of those issues I raised in my previous post and in the review - all to do with the wrapper that goes round both Mario Galaxy games and how different they are. I imagine I must be a genetic anomaly or something but I really preferred the original. Or I'm turning into one of those insufferable people who cannot abide newness and change.

In any case the review is here - http://www.gamepeople.co.uk/soulful_wii_mariogalaxy2.htm and my Nier review goes up on GamePeople later in the month but is accessible via this once-in-a-lifetime link - http://www.gamepeople.co.uk/soulful_ps3_nier.htm

Oh yeah. I also managed to spew out a user review on my Giant Bomb profile page. If I'm honest I actually prefer this one to my GamePeople review but it really didn't have a place on the site as it's just a plain old mainstream-style bit 'o work. Also, it's completely unedited so I expect there's even more grammatical ineptitude present than usual.

Next on my plate could be Persona 3 Portable. A game I'm really looking forward to playing but also mortified at the time it'll take to get through. Given that Dragon Quest 9 is out next month I can see myself imploding with turn-based combat and cute Japanese characters. Not a bad to go if you ask a freak like me.

Thursday
Jun032010

More Nier, less Mario

I'm hoping my review for Nier will be up very soon on GamePeople and in many ways I've enjoyed that game as much as, say, Mass Effect 2. It has nowhere near that level of polish but in many respects it felt a far more intimate experience simply because it hasn't been a popular title.

There's a real danger of overstating and over-praising a game like Nier because of the erratic reviews it's received from major publications - and there's always the temptation to criticise universally received titles just to get attention. However cool it might be to act the contrarian you've always got to back up your opinion with some form of evidence or reason. With Nier I feel the positive emotional experience far outweighed the technical issues and the awkward dialogue moments it had.

This leads me on to Super Mario Galaxy 2. A game I wasn't expecting to write about under the Soulful Gamer banner until I was asked to. I had, coincidentally been playing the first Galaxy with my son for the past few months and really enjoying most aspects of it. It's been a perfect 30 minute filler before dinner time and the one aspect that I've really enjoyed is the hub-world and all the Rosalina story-time parts.

It's probably a very odd thing to say but the whole narrative of the first Galaxy was enchanting and full of personality and character that gave all that awesome platforming a point other than the exceptional gameplay. I can't say the same about Galaxy 2 and everything that made the first one special feels like its been thrown out to just add more levels. It feels more like an utterly awesome expansion pack that unfortunately contains none of the charm outside of those levels the first game had.

Before I return to Nier I also want to clarify the Alan Wake review that's currently on the Soulful Gamer section on Gamepeople. Being a website that has some diverse sections rather than specific writers it means that there's a generous amount of guest/ghost writing across sections. Which means that the Canabalt and Alan Wake reviews were both penned by other reviewers. I'm not saying this 'cos I believe the reviews to be crap or anything, far from it, I just want to be clear that those views on Alan Wake aren't mine. Why I'm sounding all snotty and trite about it is because I've just started the game and really don't feel it's up to snuff... yet. By the gods, I just love being the contrarian at the moment eh? God-damn opinions.

But back to Nier and I really wanted to highlight a couple of points I never had the room to put into my review. Firstly, the music is exception. It's full of highly produced songs and themes that give each character and place a distinct sound. Some of the tracks, especially those for Emil or Yonah, melt the heart with their beautiful melodies. Some of the tracks are a little chant-heavy that work well within the game but sound excessively odd when I listen with headphones. Maybe I'm just not LARPing well enough for those but the rest of the tracks make up one of the best soundtracks I've heard for a while. And yes, I am a videogame music nerd. Go on, point and laugh if you must.

Finally, I have to flag up a negative about the game in order to not sound like the religious fanatic that would see me deported. I recently began a new game + which puts you back into the game about halfway through the plot. It seems the four endings you can get require four playthroughs, which is fine, and each of them focuses on the main characters in turn, which is more than fine. However, the second playthrough seems to be conveying the backstory of Kaine with page after page of text rather than offering any gameplay differences or alternative cut-scenes. It's disappointing that they have to resort to a wall of prose rather than offering something a little more compelling, but I guess if you're as invested in the game as I've been then you're probably going to lap up the hermaphrodites backstory with glee. Lap up, urgh.

Wednesday
May262010

A Nier do well

I really don't like puns. That is, I don't like them because I'm so revoltingly bad at them and Nier is actually a game I've having a rather wonderful time with. After many weeks of barely gaming at all and even less writing it's been nice to ease back into a game that isn't flashy or particularly gorgeous but still manages to give me an experience that feels... worthwhile. If I had my enthusiast gamer hat on then the list of concerns would be long and boring but none of them get in the way of the setting and characters.

Unlike Darksiders (which I did not like at all) Nier feels much more coherent and meaningful to me. The cornerstone of the entire game is the protagonist's driven desire to cure his daughter's fatal illness. The nature of this and the history of the post-apocalyptic future is yet to be fully explained even after seven hours but instead of feeling directionless, it helps Nier to brings its characters forward.

The main guy himself is immensely likable, and comes across as a gentle father who will do everything to save his daughter and help others along the way. He never feels like a wishy-washy Paragon Jedi and the gruff voice acting is a perfect foil for the generous acts and gentles dialogue he can deliver. In the process of saving your daughter from an early threat the game introduces Grimoire Veiss (sounding like a camp Alan Rickman, if that's possible) - a talking book that gives you the magic powers that make combat vaguely more interesting than just slashing your sword.

Inanimate objects always need strong personalities to bring them to life and Weiss is wonderfully sardonic, pithy, arrogant and yet also shows more humanity than many other videogame characters you'll likely to comes across. There's a great rapport between these two characters and it’s a testament to the translation team's talent that they make a relationship between a human and a book feel remotely believable and funny.

The only character that stands out for the wrong reasons is Raine. Not for her dialogue, which is brash and offensive in all the right ways, but the fact that her voice simply doesn't match the visual character model. It's the same problem I had with Splinter Cell: Conviction and it makes a striking difference to how legitimate she feels as a character.

Objectifying women isn’t the exclusive domain of Japanese developed games but Nier’s Eastern origins are pretty obvious with Raine dress-sense. The game even draws attention to this issue with a few disparaging comment from Veiss about Raine wandering around in her underwear. I often wonder if this gratuitous self-awareness is put in as an excuse for putting some young girls butt-crack on display, or whether they’re just taking the piss out of their own audience.

Regardless, I’m enjoying Nier far more than I thought I would considering my rocky past with most action-RPGs. It’s moments where the gameplay changes from a typical sword & sorcery setup into a twin-stick shooter or bullethell level seamlessly makes me believe this could be something special.

With bad things happened to good people within the story I have a feeling that Nier has a lot more depth hidden away during its latter parts. I can only hope my pun-generator can get produce something of mediocre value the next time I write about it or I’ll Nier hear the last of it. Ugh.

Tuesday
May182010

On holiday with Mother 3

The only great thing about going on holiday with a self imposed ban on all “new” games and game systems means I’m forced to experience some RPG called Mother 3. Yes, it’s that time in every ‘I want to write meaningfully about videogames bloggers life’ to scrawl something about this un-translated work. Un-translated by official means that is. I won’t try to pull a righteous than thou attitude and say I bought the original cartridge or some shit – I torrented the ROM and downloaded the fan-made patch just like 99.8% of the player base.

After only three hours I can’t really say much about the story only that its first chapter does everything you’d want a sprite-based RPG to do. Children, family, happiness and light turning to death and despair, strange stuff going on, feelings that the world is changing – all essential RPG primer for a potentially epic tale.

What I love so far are the character sprites. There’s something so basic yet beautifully expressive about the way all the characters have been drawn in this game. And this is just the NPCs we’re talking about. Every one of them is so unique and individual that it puts every other sprite-based RPG to shame.

As good as these look on my crappy Game King screen (complete with three dead pixels ithankyou) it’s the manner with which they’re animated that makes them come alive. When Flint gets his bad news the stop motion animation makes it so easy to see exactly what he’s doing and what he’s feeling.

One of the most bizarre moments of the first few hours which proves you can still do epic on a handheld is the appearance of the massive character just outside of town. At the moment he’s seems to serve no purpose and only lifts his hat courteously when approached. But just seeing this tall man, four times the size of every other character scared the life out of me for some reason. It’s an odd inclusion that may or may not become clear later, but it’s a quirky bullet point that ticks the right box for me.

What I’m a little unsure of is the translation and the dialogue. By Thorin’s left testicle I’ve no idea how fans managed to take the raw Japanese and translate this entire game – and patch it back up to work. It’s a feat that transgresses the limits of my pitiful mind quite easily. Yet I’m not sure if the game itself was actually trying to be that dippy or if the translation team were. For the most part it seems to work fine but on other occasions, the moment when Flint receives his good news/bad news for instance, it feels a little cold and out of place. It’ll become clear after dozen hours and I could be ignoring a massive style of the Mother games due to my criminal ignorance. Yeah, it’s probably the latter. I guess I’ll shut up.