Monday, 22 June 2009

Prototype Review

Telling the story of Alex Mercer, Prototype caught my eye with its repulsive anti-hero and gratuitous violence. But instead of experiencing a gritty and fascinating super-hero tale that had something meaningful to say, the game concentrated on physical violence and an excess of super powers. I found brief moments of inspiration when absorbing other people’s memories and the faintest of emotional responses as well. But in all other areas Prototype lacked any true heart to carry off its story and left me feeling frustrated and bored by its approach.

As disturbing as it might sound, the chance to experience a darker character, with demons and issues that turn him into a brutal killer is something I can appreciate. Anti-heroes are usually far more interesting studies than a generic space marine, all-American hero. I personally find the most compelling stories are ones that follow an amoral character as he spirals down to humanity’s darkest depths.



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