The open world nature of many games is a feature I usually struggle to enjoy. A story told in this environment invariably ends up fragmented into too many missions or diluted until it barely resembles a basic plot. These were my expectations of Red Faction Guerrilla but I was delighted to find that this basic conflict between oppressed settlers on Mars and their military overlords coherent and enjoyable.
I can't sit back and say that the story was amazing or left a poetic mark in my memory - it wasn't. But rather than overstretch its world, the game stayed within its own boundaries and showed me that even the simplest tales, when told well, are still meaningful and can give a sense of place. This is what marked Red Faction out to me more than any other recent game. Everything from the characters, the buildings and the general environments interacted and behaved together consistently.