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<!--Generated by Squarespace Site Server v5.11.5 (http://www.squarespace.com/) on Fri, 30 Jul 2010 18:32:06 GMT--><rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><title>Journal</title><link>http://www.soulfulgamer.com/journal/</link><description></description><lastBuildDate>Mon, 26 Jul 2010 08:10:53 +0000</lastBuildDate><copyright></copyright><language>en-GB</language><generator>Squarespace Site Server v5.11.5 (http://www.squarespace.com/)</generator><item><title>Straight from the Tart(arus)</title><category>Opinion</category><category>Persona 3 Portable</category><category>Social Links</category><category>Tartarus</category><category>melodrama</category><category>weekly roundup</category><dc:creator>Adam Standing</dc:creator><pubDate>Sat, 24 Jul 2010 05:20:51 +0000</pubDate><link>http://www.soulfulgamer.com/journal/2010/7/24/straight-from-the-tartarus.html</link><guid isPermaLink="false">357932:3824398:8348041</guid><description><![CDATA[<p><span class="Apple-style-span" style="font-family: Verdana; font-size: 13px;">
<div style="margin-top: 0px; margin-bottom: 0px;"><span class="full-image-block ssNonEditable"><span><img src="http://www.soulfulgamer.com/storage/38043-12919-noscale-aigis.jpg?__SQUARESPACE_CACHEVERSION=1279949212655" alt="" /></span></span>The past few months have been a blur of Hit Points, levels and<span class="Apple-converted-space">&nbsp;</span>Mabufu. Mostly due to playing and reviewing two huge Shin<span class="Apple-converted-space">&nbsp;</span>Megami<span class="Apple-converted-space">&nbsp;</span>Tensei<span class="Apple-converted-space">&nbsp;</span>games - Persona 3 Portable and Strange Journey - while also giving the same treatment to Dragon Quest IX and Knights in the Nightmare. So yeah,<span class="Apple-converted-space">&nbsp;</span>RPGs<span class="Apple-converted-space">&nbsp;</span>from wall to wall. Far from being a laborious process I've found it oddly liberating and now, after 250 hours of battle music I'm still stoked to go back to Persona 4. I'm unsure whether this is clinical madness or not at this time.&nbsp;</div>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;">The reviews for<span class="Apple-converted-space">&nbsp;</span>GamePeople<span class="Apple-converted-space">&nbsp;</span>are all here:</div>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;"><a href="http://www.gamepeople.co.uk/soulful_psp_persona3portable.htm">Persona 3 Portable</a></div>
<div style="margin-top: 0px; margin-bottom: 0px;"><a href="http://www.gamepeople.co.uk/soulful_ds_strangejourney.htm">Strange Journey</a></div>
<div style="margin-top: 0px; margin-bottom: 0px;"><a href="http://www.gamepeople.co.uk/soulful_ds_knightsinthenightmare.htm">Knights in the Nightmare</a></div>
<p><a href="http://www.gamepeople.co.uk/soulful_ds_dragonquestix.htm"> Dragon Quest IX</a></p>
<p>What I wanted to mention with regard to Persona 3 is how it worked into my<span class="Apple-converted-space">&nbsp;</span>subconscious<span class="Apple-converted-space">&nbsp;</span>so much. I don't usually play games for such a long period of time and in reality it's highly impractical to devote over 80 hours to one game in order to write a review. Enjoying the experience so much goes a long way to making those hours seem like minutes and I found myself dreaming about the game, having random thoughts<span class="Apple-converted-space">&nbsp;</span>about<span class="Apple-converted-space">&nbsp;</span>characters popping into my head while at work and then realising the most criminal of things... deliberately going to the loo just so I could steal five minutes of grinding when looking after my kids. Oh the horror.</p>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;">In all seriousness I found this large amount of play-time doing<span class="Apple-converted-space">&nbsp;</span>something<span class="Apple-converted-space">&nbsp;</span>to my<span class="Apple-converted-space">&nbsp;</span>experience<span class="Apple-converted-space">&nbsp;</span>with gaming I hadn't previously realised. Namely that I was developing a relationship with the game rather than just consuming what it had to offer. I'd have days when all I could do was work on my social links because I was fixated on romancing a certain girl or firming up a friendship to the max - all to the detriment of my combat level. Then I'd happily devote hours to the grind through<span class="Apple-converted-space">&nbsp;</span>Tartarus<span class="Apple-converted-space">&nbsp;</span>and surprise myself by actually enjoying the repetitive combat until I passed out in bed.&nbsp;</div>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;">I'd have days when I thought P3P was boring, annoying and dull down to its predictable elements always doing the same thing with little variation. Then, a<span class="Apple-converted-space">&nbsp;</span>single<span class="Apple-converted-space">&nbsp;</span>character would say something meaningful or I'd have a particularly gripping boss battle and all would be forgiven. I'd fall back in love with the experience and I pushed on towards the top of the tower and the end of the game.&nbsp;</div>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;">Only after I'd seen the end credits and witnessed the bittersweet ending did I realise how much of a gap P3P had left. 86 hours isn't that long by most people's<span class="Apple-converted-space">&nbsp;</span>JRPG<span class="Apple-converted-space">&nbsp;</span>standards but for me its a<span class="Apple-converted-space">&nbsp;</span>megalithic<span class="Apple-converted-space">&nbsp;</span>anomaly. It'd grown into a friend, an acquaintance I'd conversed with on a daily basis and got to know intimately inside and out only to have that relationship suddenly end when 'Fin' appeared on the screen.</div>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;">Yeah, I guess I'm being melodramatic but the following few days felt really odd to me. Nothing else<span class="Apple-converted-space">&nbsp;</span>videogame-based stuck with me except for firing on the PS2 and going back to a Persona game. It seems there's some secret formula hidden within P3P that my body's become used to and just like that time I tried to give up caffeine I've been rejecting every kind of substitute or watered-down replacement on the market.</div>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;">Since I'm review-free for<span class="Apple-converted-space">&nbsp;</span>Gamepeople<span class="Apple-converted-space">&nbsp;</span>at the moment I guess I have the luxury of going back to Persona 4 and making some decent progress. Hey, maybe I'll actually resurrect those old diary things I started 80 years ago. Maybe I'll just be found 30 days later by my family unable to move from my own filth as I try to max out my S Link with<span class="Apple-converted-space">&nbsp;</span>Chie<span class="Apple-converted-space">&nbsp;</span>Satonaka<span class="Apple-converted-space">&nbsp;</span>and have to deal with divorce proceedings. Or maybe I'll write something about Dragon Quest IX in a couple days instead. Damn, so many choices for infamy.</div>
</span></p>
<p><span class="Apple-style-span" style="font-family: Verdana; font-size: 13px;"><br /></span></p>]]></description><wfw:commentRss>http://www.soulfulgamer.com/journal/rss-comments-entry-8348041.xml</wfw:commentRss></item><item><title>Mario Galaxy 2, Nier - Reviews</title><category>Nier</category><category>Opinion</category><category>Super Mario Galaxy 2</category><category>weekly roundup</category><dc:creator>Adam Standing</dc:creator><pubDate>Wed, 09 Jun 2010 19:20:11 +0000</pubDate><link>http://www.soulfulgamer.com/journal/2010/6/9/mario-galaxy-2-nier-reviews.html</link><guid isPermaLink="false">357932:3824398:7918588</guid><description><![CDATA[<p><span class="Apple-style-span" style="font-family: Verdana; font-size: 13px;">
<div style="margin-top: 0px; margin-bottom: 0px;"><span class="full-image-block ssNonEditable"><span><img src="http://www.soulfulgamer.com/storage/smg2.jpg?__SQUARESPACE_CACHEVERSION=1276111471674" alt="" /></span></span>Covering Galaxy 2 after the dark and (slightly awesome-ly) depressing<span class="Apple-converted-space">&nbsp;</span>Nier<span class="Apple-converted-space">&nbsp;</span>reminded me how much fun games can be. It's the type of primary colour charged experience that made everyone in the room, well mostly my two kids, stop what they were doing and just gawp at what was going on. I was really interested to try and cover this one from a soulful angle, concentrating on all those happy playful memories you have from childhood and why Mario games have that certain Nintendo grade-A quality to them.</div>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;">I'm not sure if I was successful in this regard or not - the biggest problem for me came when I honestly analysed how I felt about the game and more especially when I compared to the first Galaxy. It certainly looks and plays a lot better than the 2007 game but I really didn't feel the same magic was there. Most of those issues I raised in my previous post and in the review - all to do with the wrapper that goes round both Mario Galaxy games and how different they are. I imagine I must be a genetic anomaly or something but I really preferred the original. Or I'm turning into one of those insufferable people who cannot abide newness and change.</div>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;">In any case the review is here - <a href="http://www.gamepeople.co.uk/soulful_wii_mariogalaxy2.htm">http://www.gamepeople.co.uk/soulful_wii_mariogalaxy2.htm</a> and my<span class="Apple-converted-space">&nbsp;</span>Nier<span class="Apple-converted-space">&nbsp;</span>review goes up on<span class="Apple-converted-space">&nbsp;</span>GamePeople<span class="Apple-converted-space">&nbsp;</span>later in the month but is accessible via this once-in-a-lifetime link - <a href="http://www.gamepeople.co.uk/soulful_ps3_neir.htm">http://www.gamepeople.co.uk/soulful_ps3_nier.htm</a></div>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;">Oh yeah. I also managed to spew out a <a href="http://www.giantbomb.com/nier/61-26596/user-reviews/?review_id=14863">user review on my Giant Bomb profile page</a>. If I'm honest I actually prefer this one to my<span class="Apple-converted-space">&nbsp;</span>GamePeople<span class="Apple-converted-space">&nbsp;</span>review but it really didn't have a place on the site as it's just a plain old mainstream-style bit 'o work. Also, it's completely unedited so I expect there's even more grammatical ineptitude present than usual.</div>
<br />
<div style="margin-top: 0px; margin-bottom: 0px;">Next on my plate could be Persona 3 Portable. A game I'm really looking forward to playing but also mortified at the time it'll take to get through. Given that Dragon Quest 9 is out next month I can see myself imploding with turn-based combat and cute Japanese characters. Not a bad to go if you ask a freak like me.</div>
</span></p>]]></description><wfw:commentRss>http://www.soulfulgamer.com/journal/rss-comments-entry-7918588.xml</wfw:commentRss></item><item><title>More Nier, less Mario</title><category>Alan Wake</category><category>Nier</category><category>Nier Gestalt</category><category>Nier Replicant</category><category>Opinion</category><category>Super Mario</category><category>Super Mario Galaxy 2</category><category>contrary thoughts</category><category>weekly roundup</category><dc:creator>Adam Standing</dc:creator><pubDate>Thu, 03 Jun 2010 21:30:00 +0000</pubDate><link>http://www.soulfulgamer.com/journal/2010/6/3/more-nier-less-mario.html</link><guid isPermaLink="false">357932:3824398:7858045</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.soulfulgamer.com/storage/kaine.jpg?__SQUARESPACE_CACHEVERSION=1275597502613" alt="" /></span></span>I'm hoping my review for Nier will be up very soon on GamePeople and in many ways I've enjoyed that game as much as, say, Mass Effect 2. It has nowhere near that level of polish but in many respects it felt a far more intimate experience simply because it hasn't been a popular title.</p>
<p>There's a real danger of overstating and over-praising a game like <span class="misspell">Nier</span> because of the erratic reviews it's received from major publications - and there's always the temptation to criticise universally received titles just to get attention. However cool it might be to act the <span class="misspell">contrarian</span> you've always got to back up your opinion with some form of evidence or reason. With <span class="misspell">Nier</span> I feel the positive emotional experience far outweighed the technical issues and the awkward dialogue moments it had.<br /><br />This leads me on to Super Mario Galaxy 2. A game I wasn't expecting to write about under the Soulful Gamer banner until I was asked to. I had, coincidentally been playing the first Galaxy with my son for the past few months and really enjoying most aspects of it. It's been a perfect 30 minute filler before dinner time and the one aspect that I've really enjoyed is the hub-world and all the <span class="misspell">Rosalina</span> story-time parts.</p>
<p>It's probably a very odd thing to say but the whole narrative of the first Galaxy was enchanting and full of personality and character that gave all that awesome platforming a point other than the exceptional <span class="misspell">gameplay</span>. I can't say the same about Galaxy 2 and everything that made the first one special feels like its been thrown out to just add more levels. It feels more like an utterly awesome expansion pack that unfortunately contains none of the charm outside of those levels the first game had.</p>
<p>Before I return to <span class="misspell">Nier</span> I also want to clarify the Alan Wake review that's currently on the Soulful Gamer section on <span class="misspell">Gamepeople</span>. Being a website that has some diverse sections rather than specific writers it means that there's a generous amount of guest/ghost writing across sections. Which means that the <span class="misspell">Canabalt</span> and Alan Wake reviews were both penned by other reviewers. I'm not saying this 'cos I believe the reviews to be crap or anything, far from it, I just want to be clear that those views on Alan Wake aren't mine. Why I'm sounding all snotty and trite about it is because I've just started the game and really don't feel it's up to snuff... yet. By the gods, I just love being the <span class="misspell">contrarian</span> at the moment eh? God-damn opinions.<br /><br />But back to <span class="misspell">Nier</span> and I really wanted to highlight a couple of points I never had the room to put into my review. Firstly, the music is exception. It's full of highly produced songs and themes that give each character and place a distinct sound. Some of the tracks, especially those for Emil or <span class="misspell">Yonah</span>, melt the heart with their beautiful melodies. Some of the tracks are a little chant-heavy that work well within the game but sound excessively odd when I listen with headphones. Maybe I'm just not <span class="misspell">LARPing</span> well enough for those but the rest of the tracks make up one of the best soundtracks I've heard for a while. And yes, I am a <span class="misspell">videogame</span> music nerd. Go on, point and laugh if you must.<br /><br />Finally, I have to flag up a negative about the game in order to not sound like the religious fanatic that would see me deported. I recently began a new game + which puts you back into the game about halfway <span id="bad_word" class="misspell">through</span> the plot. It seems the four endings you can get require four <span class="misspell">playthroughs</span>, which is fine, and each of them focuses on the main characters in turn, which is more than fine. However, the second <span class="misspell">playthrough</span> seems to be conveying the <span class="misspell">backstory</span> of Kaine with page after page of text rather than offering any <span class="misspell">gameplay</span> differences or alternative cut-scenes. It's disappointing that they have to resort to a wall of prose rather than offering something a little more compelling, but I guess if you're as invested in the game as I've been then you're probably going to lap up the hermaphrodites <span class="misspell">backstory</span> with glee. Lap up, urgh.</p>]]></description><wfw:commentRss>http://www.soulfulgamer.com/journal/rss-comments-entry-7858045.xml</wfw:commentRss></item><item><title>A Nier do well</title><category>Action RPG</category><category>First Impressions</category><category>Nier</category><category>Nier Gestalt</category><category>Opinion</category><dc:creator>Adam Standing</dc:creator><pubDate>Wed, 26 May 2010 22:47:56 +0000</pubDate><link>http://www.soulfulgamer.com/journal/2010/5/26/a-nier-do-well.html</link><guid isPermaLink="false">357932:3824398:7784512</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.soulfulgamer.com/storage/157641-nier.jpg?__SQUARESPACE_CACHEVERSION=1274914424369" alt="" /></span></span>I really don't like puns. That is, I don't like them because I'm so revoltingly bad at them and Nier is actually a game I've having a rather wonderful time with. After many weeks of barely gaming at all and even less writing it's been nice to ease back into a game that isn't flashy or particularly gorgeous but still manages to give me an experience that feels... worthwhile. If I had my enthusiast gamer hat on then the list of concerns would be long and boring but none of them get in the way of the setting and characters.</p>
<p>Unlike Darksiders (which I did not like at all) Nier feels much more coherent and meaningful to me. The cornerstone of the entire game is the protagonist's driven desire to cure his daughter's fatal illness. The nature of this and the history of the post-apocalyptic future is yet to be fully explained even after seven hours but instead of feeling directionless, it helps Nier to brings its characters forward.<br /> <br /> The main guy himself is immensely likable, and comes across as a gentle father who will do everything to save his daughter and help others along the way. He never feels like a wishy-washy Paragon Jedi and the gruff voice acting is a perfect foil for the generous acts and gentles dialogue he can deliver. In the process of saving your daughter from an early threat the game introduces Grimoire Veiss (sounding like a camp Alan Rickman, if that's possible) - a talking book that gives you the magic powers that make combat vaguely more interesting than just slashing your sword.<br /> <br /> Inanimate objects always need strong personalities to bring them to life and Weiss is wonderfully sardonic, pithy, arrogant and yet also shows more humanity than many other videogame characters you'll likely to comes across. There's a great rapport between these two characters and it&rsquo;s a testament to the translation team's talent that they make a relationship between a human and a book feel remotely believable and funny.<br /> <br /> The only character that stands out for the wrong reasons is Raine. Not for her dialogue, which is brash and offensive in all the right ways, but the fact that her voice simply doesn't match the visual character model. It's the same problem I had with Splinter Cell: Conviction and it makes a striking difference to how legitimate she feels as a character.</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.soulfulgamer.com/storage/kaine.jpg?__SQUARESPACE_CACHEVERSION=1274914473257" alt="" /></span></span>Objectifying women isn&rsquo;t the exclusive domain of Japanese developed games but Nier&rsquo;s Eastern origins are pretty obvious with Raine dress-sense. The game even draws attention to this issue with a few disparaging comment from Veiss about Raine wandering around in her underwear. I often wonder if this gratuitous self-awareness is put in as an excuse for putting some young girls butt-crack on display, or whether they&rsquo;re just taking the piss out of their own audience.</p>
<p>Regardless, I&rsquo;m enjoying Nier far more than I thought I would considering my rocky past with most action-RPGs. It&rsquo;s moments where the gameplay changes from a typical sword &amp; sorcery setup into a twin-stick shooter or bullethell level seamlessly makes me believe this could be something special.</p>
<p>With bad things happened to good people within the story I have a feeling that Nier has a lot more depth hidden away during its latter parts. I can only hope my pun-generator can get produce something of mediocre value the next time I write about it or I&rsquo;ll Nier hear the last of it. Ugh.</p>]]></description><wfw:commentRss>http://www.soulfulgamer.com/journal/rss-comments-entry-7784512.xml</wfw:commentRss></item><item><title>On holiday with Mother 3</title><category>Earthbound</category><category>Mother 3</category><category>Opinion</category><category>holidays</category><category>rpgs</category><dc:creator>Adam Standing</dc:creator><pubDate>Tue, 18 May 2010 20:45:44 +0000</pubDate><link>http://www.soulfulgamer.com/journal/2010/5/18/on-holiday-with-mother-3.html</link><guid isPermaLink="false">357932:3824398:7715637</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.soulfulgamer.com/storage/mother3_00.jpg?__SQUARESPACE_CACHEVERSION=1274216435359" alt="" /></span></span></p>
<p>The only great thing about going on holiday with a self imposed ban on all &ldquo;new&rdquo; games and game systems means I&rsquo;m forced to experience some RPG called Mother 3. Yes, it&rsquo;s that time in every &lsquo;I want to write meaningfully about videogames bloggers life&rsquo; to scrawl something about this un-translated work. Un-translated by official means that is. I won&rsquo;t try to pull a righteous than thou attitude and say I bought the original cartridge or some shit &ndash; I torrented the ROM and downloaded the fan-made patch just like 99.8% of the player base.</p>
<p>After only three hours I can&rsquo;t really say much about the story only that its first chapter does everything you&rsquo;d want a sprite-based RPG to do. Children, family, happiness and light turning to death and despair, strange stuff going on, feelings that the world is changing &ndash; all essential RPG primer for a potentially epic tale.</p>
<p>What I love so far are the character sprites. There&rsquo;s something so basic yet beautifully expressive about the way all the characters have been drawn in this game. And this is just the NPCs we&rsquo;re talking about. Every one of them is so unique and individual that it puts every other sprite-based RPG to shame.</p>
<p>As good as these look on my crappy Game King screen (complete with three dead pixels ithankyou) it&rsquo;s the manner with which they&rsquo;re animated that makes them come alive. When Flint gets his bad news the stop motion animation makes it so easy to see exactly what he&rsquo;s doing and what he&rsquo;s feeling.</p>
<p>One of the most bizarre moments of the first few hours which proves you can still do epic on a handheld is the appearance of the massive character just outside of town. At the moment he&rsquo;s seems to serve no purpose and only lifts his hat courteously when approached. But just seeing this tall man, four times the size of every other character scared the life out of me for some reason. It&rsquo;s an odd inclusion that may or may not become clear later, but it&rsquo;s a quirky bullet point that ticks the right box for me.</p>
<p>What I&rsquo;m a little unsure of is the translation and the dialogue. By Thorin&rsquo;s left testicle I&rsquo;ve no idea how fans managed to take the raw Japanese and translate this entire game &ndash; and patch it back up to work. It&rsquo;s a feat that transgresses the limits of my pitiful mind quite easily. Yet I&rsquo;m not sure if the game itself was actually trying to be that dippy or if the translation team were. For the most part it seems to work fine but on other occasions, the moment when Flint receives his good news/bad news for instance, it feels a little cold and out of place. It&rsquo;ll become clear after dozen hours and I could be ignoring a massive style of the Mother games due to my criminal ignorance. Yeah, it&rsquo;s probably the latter. I guess I&rsquo;ll shut up.</p>
<p>﻿</p>]]></description><wfw:commentRss>http://www.soulfulgamer.com/journal/rss-comments-entry-7715637.xml</wfw:commentRss></item><item><title>Splintering my Fragile Dreams</title><category>Fragile Dreams</category><category>Splinter Cell Conviction</category><category>weekly roundup</category><dc:creator>Adam Standing</dc:creator><pubDate>Sun, 09 May 2010 23:00:00 +0000</pubDate><link>http://www.soulfulgamer.com/journal/2010/5/10/splintering-my-fragile-dreams.html</link><guid isPermaLink="false">357932:3824398:7784578</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.soulfulgamer.com/storage/fragiledreams3.jpg?__SQUARESPACE_CACHEVERSION=1274915269128" alt="" /></span></span>I had hoped to be earlier with this post but... oh y'know, preparations for moving house, several deadlines, the baseball season or feeling burnt-out. They all conspired to keep me from being regular about anything.<br /> <br /> So back to Fragile Dreams before I uncork Sam Fisher. There's no doubt I entertained this game a little too much during the first couple of hours and in my last post, mostly because it felt good to not play a shooter or a highly-involved RPG. The slow nature of Fragile Dreams was a welcome change of pace that papered over a number of bone-crunching flaws that eventually came to the surface after finishing all of its eight hours. Though I still&nbsp;like the setting and the melancholy atmosphere that pervades every part of the experience it just doesn't do enough with its premise and setting to make slogging through the combat worthwhile. It's a classic case of older game design ruining an idea that could've been something special. If it had followed (or led) Silent Hill Shattered Memories example by reducing the combat to just 'running for your damn life' then it would have made the needless backtracking feel a little less... well, needless.<br /> <br /> When you have an awkward combat system and antiquated level design/direction then any story is caught up on those game-breaking barbs. I will say that Fragile Dreams had some beautiful moments in it. The entire level with Crow was fairly irritating but the underlying history of that character and the fact that he kisses the main character, on the lips, was a pretty special and hilarious moment. <br /> <br /> <a href="http://www.gamepeople.co.uk/soulful_wii_fragiledreams.htm">My full review</a> is on GamePeople along with my <a href="http://www.gamepeople.co.uk/soulful_ps3_heavyrain.htm">Heavy Rain</a> and <a href="http://www.gamepeople.co.uk/soulful_360_finalfantasyxiii.htm">Final Fantasy XIII musings</a> as well. I shall probably put up my full 1,500+ words review of FFXIII on the blog, uncut and unedited. Not because I think my greatest words were cut by the evil hand of the GamePeople overlord (though that is an awesome thought) but because it was one of the games I seemed to think the exact opposite to everyone else. <br /> <br /> Moving on, I also burned through Splinter Cell Conviction for a mainstream review and ended up finding a few interesting points to put into a soulful gamer critique. It's biggest impact on me wasn&rsquo;t the overall story which couldn't be more typical of an 24-style action-film if it tried, but the manner with which it depicted the killing of civilians. I think the visuals of this game aren't exactly stellar but the sound and incidental voice acting (in parts) is incredible (the enemies still sound like a self-parody). Hearing the sounds of scientists and workers being executed was harrowing and there are a couple of specific scenes I mention in my review that stood out especially.<br /> <br /> I think this is Conviction's best part. It's not pleasant or fun, but the way it portrays violence, death and interrogations is incredibly brutal but understated enough to stay within the realm of reality. Understated is the wrong word but I find most videogames closer to comic books with their 'realistic' violence than successfully being edgy or dark. Conviction doesn't fall into that trap and made the slaughter of innocent civilians feel uncomfortable and nasty. <br /> <br /> Another kind of slaughter - that of monsters - is what I have to look forward to next week as Monster Hunter Tri takes up residence in my Wii. I have to admit that I liked the PSP versions, purely as a dungeon crawling game and I'm interesting to see what the transition to the Wii does for the series. I doubt it'll be anything meaningful but if all else fails I have a copy of Toyko Beat Down that'll let me focus on the existentialism of being a hard-boiled cop in the Shibuya district. Or not.<br /> <br /> ﻿</p>]]></description><wfw:commentRss>http://www.soulfulgamer.com/journal/rss-comments-entry-7784578.xml</wfw:commentRss></item><item><title>Weekly Round Up: Of Heavy Rain and Fragile Dreams</title><category>Fragile Dreams</category><category>Heavy Rain</category><category>weekly roundup</category><dc:creator>Adam Standing</dc:creator><pubDate>Wed, 07 Apr 2010 22:11:28 +0000</pubDate><link>http://www.soulfulgamer.com/journal/2010/4/7/weekly-round-up-of-heavy-rain-and-fragile-dreams.html</link><guid isPermaLink="false">357932:3824398:7261014</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.soulfulgamer.com/storage/fragiledreams.jpg?__SQUARESPACE_CACHEVERSION=1270678415190" alt="" /></span></span>So that weekly update thing? Yeah I screwed that up didn't I? I'm getting really good at starting something and never even getting to the second step of a small journey. Call it apathy, call it being overworked, call it... a failure of my humanity. I certainly will. No matter, the two weeks since I last updated saw me throw in the towel regarding Final Fantasy XIII. I actually had about 500 words or so ready to go last week moaning about all my problems with the game, but considering that 500 words also got cut from my review of FF13 I guess I could try and fuse the two together into something more... critic-like for a future post. (Let's just all pretend that I'll actually get round to doing that shall we? Please?)<br /><br />In the meantime I chewed up Heavy Rain in two sessions and came away feeling really negative about the whole experience. My reaction to the game surprised me especially after all the great press and previews it had gotten over the past few years. In my eyes the game pushed the visual boundaries of 'realism' and subsequently lost most of what gives a game its soul in the process. I'd like to say it was a brave vision that died due to a thousand little cuts, but that would be an outright lie. I'm not even sure if it was a great vision after all, or a technical achievement for videogames. It seemed more misguided and insulting than anything else to me. I always felt David Cage himself was leaning out of the TV ordering me to appreciate his wonderful vision and all the emotional depth he had poured into the code himself.</p>
<p>But that's quite enough of the negative because I played a game this evening that really surprised me. This time in a good way and Fragile Dreams on the Wii has come completely out of the blue. I've heard nothing about it and knew even less until I started playing it this evening. From what I can gather it's a survival horror adventure set after a apocalypse-like event that's left most of the Earth's population dead or missing. This clich&eacute;d setting doesn't feel clich&eacute;d at all and that's probably due to the stunning visuals on offer and its quintessential Japanese style.</p>
<p>The first couple of hours are spent in a crumbling subway station but when you emerge from the tunnel into the open air, the visuals of the dawn sky are pretty moving. It also has an unsettling feel with typical Japanese enemies of abstract matter appearing in front of you. It even made me jump when I found writhing arms coming out of the walls and it shares more than a passing similarity with both classic Silent Hill and the recent Shattered Memories.<br /><br />What sold it to me more than anything else was its indirect storytelling. I have no idea how the earth ended up like it has but by collecting certain items you can listen to memories of events in the past by your campfire. The first instance of this involves a mother and her daughter to whom a promise is made that she won;t leave her. There are shades of Bioshock's audio diaries here but more accurate would be the memories in Lost Odyssey as they seem to have the potential to be just as moving. Then of course I met the girl from the memories, now a ghost and demanding to play a game of "hide and go-seek" in order to obtain a key off her (some game design doesn't change!) After I successfully locating her there was a brief but moving reunion with her dead mother before they turned to light and rose up into the sky.<br /><br />In just two hours I felt Fragile Dreams had done what Heavy Rain couldn't manage with the PS3's power and eight hours of my time. It's not a fair comparison but I know which I've enjoyed playing the most so far and I 'm truly intrigued to see what direction this unknown Wii game is going to take. I just wish I wasn't such a wuss when it comes to horror games.</p>]]></description><wfw:commentRss>http://www.soulfulgamer.com/journal/rss-comments-entry-7261014.xml</wfw:commentRss></item><item><title>Soulful gaming roundup - 24/03</title><category>Final Fantasy XIII</category><category>Rune Factory</category><category>SMT Strange Journey</category><category>We Rule</category><category>weekly roundup</category><dc:creator>Adam Standing</dc:creator><pubDate>Wed, 24 Mar 2010 20:02:54 +0000</pubDate><link>http://www.soulfulgamer.com/journal/2010/3/24/soulful-gaming-roundup-2403.html</link><guid isPermaLink="false">357932:3824398:7117979</guid><description><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img style="width: 400px;" src="http://www.soulfulgamer.com/storage/strangejourney?__SQUARESPACE_CACHEVERSION=1269462280454" alt="" /></span></span></p>
<p>After 30 hours of play I am supposedly hitting the 'good' part of Final Fantasy XIII this week. As usual I'm finding the internet a mixture of lies and deceit when it comes to Square Enix's long running franchise. I've made no secret on Twitter that I'm enjoying the streamlined nature of FFXIII and I constantly find myself wondering what other players want this game to be. Reaching Chapter 11 this week has shown that FFXIII doesn't really do open-world stuff very well - at least not to me! The plains of blahdiggety-blah-blah look impressive (even on the 360) but going back and forth, running errands for long-dead l'Cie strikes me as, er, dull.<br /><br />Of course, this is where the FF vets will grab their gunblades and tell me that this open-world, non-linear struture is <strong>A Good Thing<strong>&trade;</strong></strong>. I'm not averse to that type of gameplay in the slightest, but having a really good narrow experience for thirty hours and then breaking it open like this feels like bad pacing to me. Beleive it or not, I'm really interested in these characters, the world and the story that's going on around them and would rather push ahead than spend four hours grinding up levels just to access the next chapter.</p>
<p>It strikes me that the developers made a concious effort to make a very different and accessible Final Fantasy and then got cold feet about the whole business and opened it up again. Through the osmosis of the internet I know this is only a passing moment, but it still feels oddly thrown in to appease the kind pf players who would have thrown FFXIII in the bin by now. <br /><br />Enough of the Final Fantasying. Also this week I've got my hands on... *adopts Japanese shouty voice* <strong>SHIN MEGAMI TENSEI STRANGE JOURNEY!!</strong> It's a DS game I've been looking forward to for months and one that seems destined to be ignored by most of the UK - mainly because Atlus has no plans to release it here. (Sad face).</p>
<p>After three hours I can confidently say that its a very SMT-like experience with traditional turn-based combat and its demon-adopting/taming/fusing awesomeness. It's way too early to pass judgement but when Jeremy Parish of 1Up infamy calls it the best RPG release in March it gets me all tingly for what's to come.<br /><span class="full-image-block ssNonEditable"><span><img src="http://www.soulfulgamer.com/storage/WeRuleMainTeaser_02.jpg?__SQUARESPACE_CACHEVERSION=1269462712724" alt="" /></span><span class="thumbnail-caption" style="width: 400px;">Don't laugh. Please.</span></span><br />On the opposite side of the spectrum I've finsihed ploughing through my copy of Rune Factory and a review should be hitting the GamePeople servers very shortly. Those Harvest Moon folks really do make games that are easy to slate from an enthuisiast videogamer standpoint but there's something amazingly additive about sowing crops, catching monsters and wooing Japanese ladies. Soulful? Well that remains to be seen and many of these games rely on the player to use their imagination for the best experience. Something I'm not averse to using every now and then.<br /><br />On a similar note I've also been doing the same on my iPhone - a device I actively refuse to play games on normally - and raking hours into the free-to-play We Rule. Expect a post about that very soon also. <br /><br />What I won't be writing about any time soon is Yakuza 3 which is sitting forlornly on my shelf why I try and get through Final Fantasy before the end of the month. That and Heavy Rain (the game that seems to have 'Soulful Gamer Will Cry!' written all over it) are just going to have to wait until I get Lightning and her crew to their finale.<br /><br />﻿</p>]]></description><wfw:commentRss>http://www.soulfulgamer.com/journal/rss-comments-entry-7117979.xml</wfw:commentRss></item><item><title>Bioshock 2 -&gt; Review</title><category>2K</category><category>Bioshock</category><category>Bioshock 2</category><category>Rapture</category><category>Review</category><dc:creator>Adam Standing</dc:creator><pubDate>Wed, 03 Mar 2010 20:29:09 +0000</pubDate><link>http://www.soulfulgamer.com/journal/2010/3/3/bioshock-2-review.html</link><guid isPermaLink="false">357932:3824398:6898956</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span>
<img src="http://www.soulfulgamer.com/storage/bioshock201.jpg" alt="" /></span></span>
Originally posted on Game People.<br/><br/>

Bioshock 2's essence feels somehow diluted by returning such a hallowed location. Although the atmosphere and environments conjure up the same rich experience, the story and revelations regarding Rapture's continued demise were not nearly as powerful as they could have been.<br/><br/>

The most fascinating part of the original Bioshock for me was the journey through Rapture. The slow descent into this failed utopia, unearthing its brave vision and ultimate destruction, went hand in hand with the discovery of your own characters history and purpose.<br/><br/>

The real star was Rapture itself and not the compelling personalities of Andrew Ryan, Frank Fontaine and Sander Cohen. In this sequel I found neither the new parts of the city or the characters sufficiently interesting enough to hold my attention.]]></description><wfw:commentRss>http://www.soulfulgamer.com/journal/rss-comments-entry-6898956.xml</wfw:commentRss></item><item><title>Endless Ocean 2 -&gt; Review</title><category>Review</category><category>calming games</category><category>endless ocean 2</category><category>wii</category><dc:creator>Adam Standing</dc:creator><pubDate>Mon, 01 Mar 2010 19:58:00 +0000</pubDate><link>http://www.soulfulgamer.com/journal/2010/3/1/endless-ocean-2-review.html</link><guid isPermaLink="false">357932:3824398:6690386</guid><description><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span>
<img src="http://www.soulfulgamer.com/storage/wii_endlessoceanadventuresofthedeep_shot1.jpg" alt="" /></span></span>
Originally posted on Game People.<br/><br/>

Endless Ocean 2: Adventures of the Deep brings a gentle and calming underwater adventure to the living room that, in spite of the Wii's awkward motion controls, succeeds in transporting you to a serene world.]]></description><wfw:commentRss>http://www.soulfulgamer.com/journal/rss-comments-entry-6690386.xml</wfw:commentRss></item></channel></rss>