About

The Soulful Gamer is my blog devoted to videogames. I'll be looking at the heart and soul behind games and the emotions they elicit.

-Adam Standing

Entries in NCsoft (3)

Thursday
Jan072010

Aion: Tower of Eternity -> Review

With the promise of a visually beautiful online experience and the unique ability of flight enticing me into its world, Aion: Tower of Eternity looked like it could be the MMORPG to bring me back into the fold after a two year absence. Unfortunately the excruciating banality of the first 25 levels meant that any promise of uniqueness was crushed under exasperation and boredom.

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Wednesday
Dec302009

Adventures in Aion - Easier to pull teeth

When I first dived into Aion I had hoped to keep a journal of my time there to best explain its world and the mechanics behind its operation. I'd also hoped, above all things, that Aion would actually be a good game. Sadly both of those hopes of mine turned out to be false as Aion is anything but a good game and writing about dull and boring experiences would be just as boring as every moment I spent in the game.

Twenty five hours of my life I put into the MMO and it's hard for me to be anything but negative about my experience with it. I will say that the visual quality of the game is exemplary and the vibrant colours it brings to the screen certainly give it a unique style that helps to cover the poor gameplay. But that gameplay is woeful and the thought of logging back into the world makes me shiver in repulsion.

Aion takes all the systems, all the mechanics and all the structure I despise so much about the MMO genre and happily presents them as if I'm to expect and enjoy such things. The opening areas for both races are structurally identical and the grinding procedure is so painfully obvious that I wondered if the game was missing some part of the front-end to conceal its dull inner workings.

I'll save my specific complaints for the imminent review, but Aion fails because the first 25 levels are so excruciatingly dull that I couldn't care less about the world, characters or poorly executed narrative that held it all together.

The winged combat and the thrill of getting wings at an early stage was quickly shut down by the game's needless constrictions. It doesn't do anything remotely interesting with the unique aspects it has and lacks the finesse I was expecting and hoping an Asian MMO would deliver. Even the free to play MMOs of Shin Megami Tensei or Free Realms offer a much more coherent experience in their less-than-stellar looking worlds.

This experience showed me that I was right to stop playing MMos two years ago and I can only hope that Fallen Earth, my next review project, will offer something different to take the sour taste of Aion out of my mouth.

 

Monday
Dec212009

Adventures in Aion - Breaking my 2-year MMO absence

Returning to MMO games after an enforced two year absence was something I never intended to do. But the ethereal nature of Aion and its Eastern aesthetics initially sold me on breaking my silent vow never to log back into a game after Lord of the Rings Online.

Yes, Lord of the Rings Online and not World of Warcraft. If there's any snobbery I have with videogames and fantasy settings then it’s how British they do (or don’t) feel - Turbine did such an excellent job with Lotro that I couldn’t stomach the more American-influenced nature of WoW.

This is what drew me to Aion in the first instance – the way it would be different from both of those games in its setting and environment. It seemed from the marketing that its Eastern roots would give the game an exotic air, reminiscent of Guild Wars and I hoped that this would mean Aion was something unique with a richness and individuality of its own.

My thoughts so far aren't that positive though. Bear in mind that I have barely begun to get out of the starting area and I'm well aware that I've barely begun to scratch the surface of this game. That being said it's pretty clear that the starting area in Aion is a very traditional take on the genre. Most of the quests are simple fetch or carry variations with a large amount of rat-killing strewn in-between to assist with the levelling up of my character. The way the game presents its story and the environmental minutiae feels really generic at this stage and I have to confess that I wasn't disappointed to log out of the game at the end of the night - coming across the Ent-like beings in the started forest were a bit of a breaking point for me.

It's slightly disheartening as the immediate premise of Aion, with its light and dark sides and the Abyss in-between them, sounded great before I started playing. Part of my problem has to be the baggage I carry over from Lotro and once I get over this maybe I'll find Aion opening out into its own unique experience. At the moment though, Aion simply doesn't have a rich heritage or a sufficiently interesting back-story to hold my interest even though the stunning visuals and verdant landscapes are pretty impressive.

Despite my negativity I'm still looking forward to seeing what lies ahead in Aion (honest!). The promise of wings and the aerial combat is still something I'm very eager to see and get firsthand experience of - as long as I keep my finger away from reactivating my Lotro account I'm sure I'll be fine.